Having the gears as polygons makes modeling their interactions child's play. Etoys has a built-in primitive to locate overlapping objects. Thus, on each time step, I simply look for overlapping polygons and rotate them in the appropriate direction until they no longer overlap.EToys runs, among other places, on the XO laptop of the OLPC intiative. A download of the emulator's project file is available from the author.
02 July 2008
Some assembly required
Dimomidis Spinellis constructs an emulator of the Antikythera Mechanism with the Squeak EToys multimedia authoring environment—and a lot of overlapping polygons.
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